TEAM DETAILS:
- Kuldeep L
- Priyadharshini P
- Karthikeyan K
- Priyadharshini M
- Gladwin I
- Kirupalakshmi G
MENTOR:
Hemalatha B
Hemalatha B
The department of Computer Science and Engineering of Velammal Engineering College, organized "A five days Internship program for diploma Students with Hands - on training in Python Programming" to enlighten the students with the advanced programming knowledge. The internship took place from 2nd to 6th may 2022 at the college premises. The objective of the event was to point out the necessary skills and techniques required to become an expert in python programming. Though Python has been around for 30 years, it has recently become one of the most popular programming languages, and its popularity continues to grow.
A one day workshop on “INTERNET OF THINGS” was organized by the Department of Computer Science and Engineering, for the beneficiaries of the 2nd years. This was in association with IEEE STUDENT BRANCH on 11th of March 2022.
The workshop spotlighted the significance of the internet that has become an integral part of our everyday life. It is the Internet of Things that enables us to do different work without any type of human interference. Increasingly, organizations in a variety of industries are using IoT to operate more efficiently, better understand customers to deliver enhanced customer service, improve decision-making and increase the value of the business.
Dr. Mithilesh Sathyanarayana, CEO of MIT SQUARE was speaker of the event. He carried the entire workshop in the most amicable and extensive manner possible. He threw light on the applications, challenges, enabling technologies, social and environmental aspects and impacts of Iot in the future. The students were helped both ways – create and think out of the box. At the end of the workshop, students felt confident about learning something new and were super excited to implement them in their upcoming projects. The workshop received an overwhelmingly positive feedback.
DATE: 30th Jan 2022
A game development competition hosted by HeroMotoCorp where the participants had to develop a drag racing game with the features specified by the organizers. It was an online hackathon consisting of two rounds: the ideation round and the prototype. Each round lasted a month and we were allowed to make a submission for the entire duration of the round.
The competition aimed to develop a drag racing game featuring a particular model of the motorcycle made by Hero MotoCorp, in particular the Xtreme 160R. The submission requirement for each round was a PowerPoint presentation describing the game for the ideation round and a PPT as well as a demo video showing the actual prototype with in-game graphics and gameplay.
For my submission, I developed a game using Unreal Engine 4 with graphical assets developed using Blender. Furthermore, I defined game logic using blueprints, a visual scripting language as opposed to C++ as it can be implemented and compiled in a short period.